

Development and release ĭevelopment of Dig Dug: Digging Strike was outsourced to external studio Bullets, which has worked on titles such as the Hero Bank series for Sega and Mega Man Legacy Collection 2 for Capcom. Food can also be found underground, which can be collected by enemies and brought up to the boss to transform it into a more powerful version of itself. Some stages will contain parts that can be used to construct more powerful weapons when collected, such as a faster drill. Unlike other items, a minigame will need to be completed for the intended effect to occur, where the player takes control of Susumu and must perform certain tasks - some of these are based on other Namco video games, including Xevious and Rally-X. Some power-ups will summon Susumu that will either automatically force a stake into a ground via a weight being dropped on them, or temporarily stun the boss character. The player can also collect fossils throughout the game, which when all are found will unlock a special bonus stage.

Placed throughout the underground sections are items that can help Taizo progress - these include large magnets, time-stopping clocks, and boxing gloves that can be shot at enemies.

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Enemies can be defeated by pumping them up full of air until they pop, or by having them collide with obstacles, such as falling rocks, lava pockets and quicksand. Alongside the return of Pookas and Fygars from the original Dig Dug, new enemy types have also been introduced, such as ghosts that phase through dirt, penguins and miniature octopuses. While underground, Taizo will need to fend off different types of enemies. Taizo starts each stage on the island, and can travel underground by entering large holes placed around the stage. Controlling Taizo Hori, the player must complete each of the game's fifteen stages by sinking a large boss character, displayed on the top screen, into the ocean - this is accomplished by digging underneath large stakes placed underground lining up stakes will create massive fault lines that will cause a section of the island to break off and sink underwater. After a chain of tropical islands is threatened by monsters, Taizo sets out to defeat them and reclaim his fame. Its plot follows series protagonist Taizo Hori, bitter about his son Susumu getting the attention more than him. The top shows the boss character and island, while the bottom displays the player, enemies and stakes.ĭig Dug: Digging Strike is a maze video game that combines elements from the first two games in the series Dig Dug (1982) and Dig Dug II (1985). Some also praised its gameplay for combining elements found in the first two entries. Digging Strike was met with mixed reviews upon release - critics disliked the game's short length and lack of both replay value and long-lasting appeal, although would praise its usage of collectibles and references to other Namco arcade games. It was one of six games published by both Namco Bandai and Atari as part of an exclusive publishing deal in Europe. Gameplay combines mechanics established in the original Dig Dug and its sequel Dig Dug II, centered around sinking a large "boss" character into the ocean by digging under large stakes in the ground.ĭevelopment of the game was outsourced to independent Japanese studio Bullets, who worked on the Hero Bank series for Sega, and designed by both Yuta Hamaka and Truyuki Shirakawa. The game follows series protagonist Taizo Hori, bitter about his son Susumu getting more attention than him - after a chain of tropical islands is threatened by monsters, Taizo sets out to defeat them and reclaim his fame. It is the fifth entry in the Dig Dug video game series, and the second to be made for a home platform. In Europe, the game was published by Atari Europe. Dig Dug: Digging Strike is a 2005 maze video game published by Namco for the Nintendo DS.
